Tuesday, August 2, 2011

Storyline Development

Today through discussion we determined a possible storyline that accommodates for Nash Equilibrium while appealing to society's current market appeal. So we believed the best path to follow was indeed a game incorporating a 2.5-Dimensional graphics with a cartoon like animation style. This could e something like Max and the Magic Marker.
As shown in the example, this game is done in varying layers which is also a format we want to follow where, the character will walk on one layer and then here will be a background layer following.

However, as a possible storyline we visited what would be the most attractive as a game for people to want to play. What we discovered as an unknown market was a game being designed for girls which is an area with limited exploration thus far. This would of course prove to be a unique and interesting perspective to explore a game from in our case. So at this point we asked ourselves how do we appeal to the female market and of course out initial idea became 'cuteness'. So we needed to create something simple and cute along the lines of cut the rope.
Therefore we now needed a storyline that could incorporate the idea of cuteness in a game. So along these lines we determined that a possible storyline could be one that focuses on dogs.

Storyline synopsis:
One day an evil dogcatcher schemes to kidnap the dogs within the neighborhood for his personal benefit. However, during his visit to one particular house with a particular kidnap attempt he was caught in the cat by two children. He swiftly takes their dog and make a run for it where a chase ensues with the two children having a slingshot in hand. Stringing dogs onto balloons the dogcatcher sends the dogs to his airship where slingshots are their only weapons to save the dogs of their neighborhood and their own dog.

No comments:

Post a Comment