Wednesday, August 24, 2011

Level Work / New Idea Depth

After much previous discussion of ideas and with a new proposed game the decision to keep this new game was unanimous. Despite the lateness of things we believe it possible if we apply a higher working standard.
By bringing together our research and ideas it was obvious that Nash Equilibrium would work perfectly in this game.
In a stage depending on difficulty and actual stage in terms of game progression conveyor belt quantities would differ as well as speed of the cages containing the workers travelling down the belt.
The ipad interaction would be sliding player 1/player 2 up and down the stage to the desired position via magnet. One hand/magnet would stick to a bar on the side of the stages with moveable sections which they attach to. The other hand/magnet doe the push and pull to save the workers. However in terms of Nash Equilibrium some cages will move at varying speeds forcing players to work together changing polarity accordingly and applying strategy for a pushing effect or pulling based on preference.
(This is not the actual layout r interface but general idea)
Although players have individual scores there is incentive for player 1 and player 2 to have moments of working together and moments of solo gain for solo play.
Boxes with (1) move slowest and give the least points for easy saving.
However boxes with (1)) move fastest for more points.
Boxes with (+) require two players to work together with one pushing and the other pulling for enough force.
Therefore Nash Equilibrium is present where it is possible to have large point gains together or, it is still possible to win though independent means as well.
Howeve extra incenttive comes from life where if any worker is lost one heart is lost as well and lives are therefore conjoint between players.

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