Wednesday, August 3, 2011

The aforementioned storyline implicated features of a child-like cuteness playing on minimalistic violence originating from a single character as the source. Adopting the typical good vs evil as a basis of the storyline. An evil dog-cathcer has it out for dogs and two kids looking to save their dog. Along with the neighborhood dogs on the way there. However in an attempt to appeal to the female demographic graphically both background and characters alike will continue to adopt a cute child-like style.
The idea will be to recreate characters such as Super Slobber Dog. The dog features rounded characteristics, big eyes and symmetry to safely appeal to the aesthetic standards and preferences of the general audience.

The features are things we will be looking out for in creating our character:
- Overlapping skin or wrinkles for cuteness.
-Cute eyes looking up to the screen or owner for general cuteness factors.
-Freckles for cuteness.
-Nose rounded off.
-Tongue sticking out to show playfulness.
-Long drooping and rounded ears for ideas of safety.
-Cheeks coming out for cuteness.
-Rounded tips for hair instead of spikes.

The following background will be an idea of what we are after in our game from the iphone game 'GOIN NUTTY'.

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