Currently we are thinking of following a 2.5-dimensional style of play common to Angry Birds.
The reasoning behind this decision was understanding that although this is an growing market it is still quite unexplored in possibilities which was something we believed to be interesting enough and worth the exploration.
Also, there are functions available where people can touch and tilt the actual object followed by networking possibilities for unique Multiplayer play.
Also it is possible to explore Nash Equilibrium using this platform with implications of co-operative play while it can apply to Conflict Theory as well due to Ipad/Iphones playing a vastly growing role on society today with availability towards social interaction.
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