Thursday, July 28, 2011

Group Decisions

To pursue and Ipad/Iphone style game incorporating a platform style of play or a shooter that breaks the conventional standards. Primary focus will be set on platform play as we want to show a strong character followed by as strong storyline. This is because typical shooter games during present day times follow the first person shooter theme demonstrating no need to show the characters which is something we aim to avoid so we can produce a character with signs of developmental process visual to people.
Currently we are thinking of following a 2.5-dimensional style of play common to Angry Birds.
The reasoning behind this decision was understanding that although this is an growing market it is still quite unexplored in possibilities which was something we believed to be interesting enough and worth the exploration.
Also, there are functions available where people can touch and tilt the actual object followed by networking possibilities for unique Multiplayer play.
Also it is possible to explore Nash Equilibrium using this platform with implications of co-operative play while it can apply to Conflict Theory as well due to Ipad/Iphones playing a vastly growing role on society today with availability towards social interaction.

No comments:

Post a Comment