Monday, October 10, 2011

Intellectual Innovative Entrepreneural Final Presentation Week

October 10th 2011 (Monday) - October 14th 2011 (Friday)
With the approach of the final project for the entrepreneural paper it was important that we adopt time into this project to attain desired marks.

Intellectual Innovative Entrepreneural Final Presentation Week

October 10th 2011 (Monday) - October 14th 2011 (Friday)
With the approach of the final project for the entrepreneural paper it was important that we adopt time into this project to attain desired marks.

Friday, October 7, 2011

Cutscenes 7

I spent my time completing the second to last and seventh cutscene where it shows the fruition of the bosses orders in action with workers being sent to the furnaces on conveyor belts to be literally fired.
Some features were added to signify the importance of the scene and to detail the story more.

-There are employees in a safe glass room up top controlling the conveyor belts covered in shadows as well.
-Workers were placed in cages with sad expressions to show the sadness of the situation.
-I had two workers in the cages attempting to reach out for each other with their hands to exaggerate the sadness further.
-There is also a sign saying level two to show that after finishing this level you will be able to move on.

Wednesday, October 5, 2011

Cutscenes 6

Today I completed the sixth cutscene of the player opening the door and allowing white light to seep through to build anticipation for what is to come in the next cutscene/image.

Tuesday, October 4, 2011

Cutscenes 5

Today was also spent creating the fifth cutscene of the eight where, the player is zooming through the corridor after having heard the contents of the secret meeting. The aim is to include a squeaky wheels sound effect during this moment.

Monday, October 3, 2011

Cutscenes 4

Despite today being a physical computing day it was clear more time needed to be spent on our project regardless so extra levels of work was applied to complete the fourth installment of the collection of cutscenes. Fortunately, today in physical computing it was only an introduction to our new project Slotunio where we were also notified of the extension until October 31st to finish. Allowing more time for studio and simulated.

In the fourth cutscene, the main boss is barking out orders and demands however, a shadow completely engulfs the boss minus his robotic arm for a mysterious aura.