Tuesday, September 27, 2011

Presentation Day

Today was presentation day with tutor James Charlton where during the discussion he made it clear that we required a stronger depth of actual progress and development to base our work off.
It was also noted that the characters I drew weren't quite what he was looking for to suit the game and the ideas we explained.
According to time and where we were he made as strong point that we were greatly behind in our work after making the conscious decision to remodel our game into something new halfway.
Following the presentation and discussion the group believed that we lacked a stronger visual context as direct references as everything was still black and white. Therefore, I handed off all my character work to Ron Quizon who is out animator who will color in the characters and animate the motions before sending off to Daniel Lee our programmer for implication into the game.
Conequently after this, Ron Quizon finished adding in colors to the top Bird-Eye view animations of our characters as this was the view we outlines in the presentation. James spoke of creating a game in a different angle for more successful gameplay which could be compared to guitar hero.
In this basic guitar hero structure the image stretches out infinitely to the end scrolling.
However, in our game the neck of the guitar down the center is replaced by our conveyor belt that infinitely scrolls into a furnace at the end until time runs out or the stage is beaten.
Currently the male bot was presented in a dark blue and the female in a creamy pink.
Now, after having finished my character deigns and passing on the required work to the animator, I was now tasked with cutscenes creation completely.

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