Monday, September 26, 2011

Cutscenes

Thinking back to the first project there was a plan to implicate cutscenes to further develop the storyline in stronger clarity. Therefore it was decided by the group that we apply this method once more. So I was allocated with this job of finishing the cutscenes that would appropriately outline the game in a smooth chronological order.
1)Player enters the main building/factory.
2)The player is inside a dark looming corridor with strong shadows for atmosphere. There is a crack of light at the end of the corridor.
3)The player peeks through the crack which is a slightly open door.
4)The main boss is barking orders however, this boss is covered by a shadow to create mystery as only a robotic arm of him/her is visible.
5)The player frantically runs through he doorway on squeaky wheels after hearing the horrirfying orders.
6)A door with bright light appears as the player opens the door.
7)Door opens to a scene where workers are in cages being sent into the furnace on conveyor belts being literally fired.
8)In the horror the main player finds a friend and they work together using their weapons to retaliate and rescue their friends, magnets.

The idea was then prepare what to say for the second formative presentation tomorrow by allocating bullet points, speaking parts and creating a powerpoint for visual reference.
After the powerpoint was created and the roles were assigned we part ways as I quickly moved to create the first of eight cutscenes.

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