It will be from the perspective of the player so we can see the bot peeking through as opposed to seeing the meeting room which will be visible in the following cutscene regardless eliminating the need for showing it twice.
In this basic guitar hero structure the image stretches out infinitely to the end scrolling.
To compensate for the possibility of having to fashion a game with a birds-eye top view I created a bird's-eye view animation for both male and female protagonists following the same pattern of motion as the previous copies moving to the right but on top instead now.
Understanding time constraints after showing the male bot copy to people, the group decided it was okay to continue forward into drawing actual animations for it. I decided to animate turning motions from looking straight then moving to the right.

