Today was spent with the group deciding on and finalizing features of our game absolutely.
What we wanted was cages and workers going down at random speeds to work with the Nash Equilibrium forcing players to strategize together options. Realizing time constraints now together with other projects we are now aiming to only create a demon copy of level one.
The idea is to create particular sounds for specific situations as Amir Yousef our sounds designer is handing them to our programmer Daniel.
I have handed my cutscenes in to Ron for finalization and animation.
Jack Yang our Menu and Level designer has handed in the first level along with a main menu to Daniel.
Ron Quizon has handed in the character animations to Daniel as well with full color.
Currently for level one there need only be a single conveyor belt.
In this point in time we are still aiming for individuals scores between players.
Three lives total will also be shared between players.
The main menu will have a play option, credits option and a plain options page to the music on and off and sound effect on and off section.
A round is to last sixty second/one minute while every ten second interval the general speed of all cages will increase.
There will be cages that require two people to work together to break and individual workers that can be saved through solo efforts.
Also there will be background music for the game screen and starting up the game. While, a pause function will also be implicated.
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